Buying Guide – Orks

While the Warhammer 40,000 universe is filled with grim grit and despair it has a distinct streak of humour, both goofy and morbid, running through it. No faction better embodies this humour than the Orks. Orks are hoards of boyz, ramshackle looted trukks, and various other strange sights, all held together solely by belief. In the Warhammer 40,000: Conquest Living Card Game these themes are carried through to create some hilarious and distinct game play.

In my first Buying Guide – The Basics, I discussed the LCG format and made suggestions for initial purchases. In this article I’m going to delve into Conquest’s fungal green skinned hooligans, the Orks.

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Face to Face Store Champs Winning Deck Report

This deck took first place at the Face To Face Games Store Champs. Shout-out to Graham from Face to Face Games for running an awesome event that featured five different Fantasy Flight Store Championships which ran at the same time!

Gorzod’s First Dance

Army (30)
3x Assault Valkyrie
1x Crushface
2x Front line ‘Ard Boyz
4x Gorzod’s Wagons
1x Land Raider
2x Mordian Hellhound
2x Rickety Warbuggy
3x Rogue Trader
3x Shoota Mob
3x Snakebite Thug
3x Steel Legion Chimera
3x Void Pirate

Attachment (4)
3x Promotion
1x The Bloodrunna

Event (12)
2x Battle Cry
3x Dakka Dakka Dakka!
2x Hostile Acquisition
2x Rok Bombardment
3x Squiggify

Support (4)
1x Kustom Field Generator
1x Kustomisation Station
1x Mork’s Great Heap
1x Tellyporta Pad

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Ork Spoilers from Boundless Hate

FFG left us a nice holiday gift under the tree – some spoilers for the upcoming Boundless Hate War Pack!  So, as a belated holiday gift for all of you, we are happy to have the opportunity to pass these spoilers on to you. So don’t delay, rip off the wrapping paper and jump right in.

Front Line 'Ard BoyzFront Line ‘Ard Boyz

This card is a decent four costs unit that provides a nice ability to the Ork side of the faction wheel. Comparing this against the Tau’s Fire Warrior Elite, for an extra resource this unit gains one extra ATK and an extra command icon, which is a decent gain. The ability allows Ork units with Brutal to avoid receiving a fatal blow for a bit longer, providing them an opportunity to get those stronger swings in. Throw in a Kustom Field Generator and this unit becomes a real pain for your opponent. Attachments such as Rune-Encrusted Armor and Hostile Environment Gear are also great options for this unit. For Orks, Chaos and AM the 4 cost unit slot is already pretty crowded, but being able to keep certain units alive through an extra opponent attack or for another round should not be overlooked.

Ramshackle Trukk

Ramshackle Trukk

The Ramshackle Trukk is the newest Ork Elite unit. As an Elite unit it hits really hard with 7 ATK, however the low health of 3 is offset by the Goes Fasta! specialization. Most likely, regardless of whether you or your opponent has initiative, this unit is going to get its attack in before dying. Getting more than one battle out of this unit might be hard to do, since there is a good chance it will have taken some damage and will have dropped back to 3 health before it gets a chance to go back up to 7 health or even get back into a battle. Due to that, this card should be reserved more for decisive battles or closing out the game. One might consider using this instead of a Goff Nob or more interestingly if one can build a specialized vehicle deck that uses Dozer Blade. The 2 command icons are nice, but seems like a waste on this card.

Rok BombardmentRok Bombardment

The Rok Bombardment uses the new mechanic where card effects are based on planet symbols, however in this case, the effect is only a bonus, the main effect is still valid on any planet no matter the symbols. Orks have many ways to make use of the Brutal mechanic and this card plays right into that as the effect boosts those Brutal units’ attack the next time they attack. The effect will be more valuable in units with higher health or if there are ways to keep certain units alive longer, like using the new Front Line ‘Ard Boys. The 2 shields are also always nice, however right now Orks are spoiled with 2 shield events, all of which are pretty good. Dakka, Dakka, Dakka! is most likely to be the card swapped out for this with both cards deal one damage to units. Rok Bombardment usage is more situational but doesn’t have the negative of exhausting your warlord. Overall, a very interesting card that might require some experimentation.

Overall, these are some great cards. They all provide some new and interesting mechanics to the Ork faction side of the wheel and I personally look forward to getting them into my decks. I, and the rest of the Tactical Squad, would like to thank Fantasy Flight Games for giving us the opportunity to share these spoilers with you.

Revisiting Zogwort’s Curse

Well, Worlds Weekend at the FFG Event Centre in Minnesota recently came and went and now that thing have began to calm down it seems I have time to get some more writing done. That means it’s time to continue revisiting the cards we were released during the Warlord cycle, this time looking at the cards contained in the fourth War Pack, Zogwort’s Curse. This pack saw strong tools for many of the factions, though overall it may have been underestimated.

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War Journals – That’s a Lot of Tokens

Rotation 2 – Sept 29th to Oct 13th

Two more weeks have passed and my experiences with three new warlords has been interesting, to say the least. This rotation I played Old Zogwort for the first time, revisited Commander Shadowsun, and started playing “The Swarmlord” – a deck I will continue playing into the next rotation. I played Zogwort eight times, Shadowsun five times and Swarmlord four times for a total of 17 games. Eight of those games were against “Old One Eye”, who seems to be quite popular in my local meta at the moment. Read More