War Journal – Yelling into the Void

Rotation 7 – Feb 6th to Mar 17th

In the grim future there are only burly men yelling.  Or at least that’s all there was in this rotation. This time around I focused on Ba’ar Zul, the Hate-bound, bringing him to two Store Championships, and also worked on my Colonel Straken damage prevention deck. I had these decks built for almost seven weeks, but, with moving taking up most of my life during that time, I didn’t get to play much. That said, I did get some great testing in and really enjoyed playing Ba’ar Zul. Speaking of our angry friend, let’s dig in.

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War Journal – The Other Star…guy?

Rotation 6 – January 7th to January 28th

Its that time again! only about a month late its time for another War Journal. This time around I will be looking at my play experience with and thoughts about Commander Starblaze. I also played some games with Zarathur, and have moved on from Old One Eye. I’m not sure how much I have that is worth while so they won’t be included today. With that out of the way let’s dig into the 41st millenium’s anime space fish. Read More

The Hammer Dance

If there is one thing about Warhammer 40,000: Conquest that new players miss, it is the importance of the Command Struggle.  Sure, you can try to dump all your units at planet 1 each turn and hope to win by brute force, but after a turn or so you’ll look across the table and say “Hey, why do I only have 4 resources and 2 cards while my opponent has 10 resources and 7 cards?”.  The reason?  The Command Struggle.

The Command Struggle is the most subtle part of Conquest, but if you ask me, it is easily the most important part of it.  Even if the first three planets share an icon and your opponent won the first two, with more resources and cards at your disposal you can pick and choose your battles and overwhelm your opponent where necessary.  The Command Struggle requires many small choices to maximize your returns and minimize your losses. 

So the question is, how do you maximize your gains from the Command Struggle, while not letting your opponent win the game by planet icons? 

As you all know, whichever player has more command icons on their units at a planet after Warlords have committed will receive the card and resource bonus from a planet.  Leaving Warlords out of it for now, let’s discuss the basics.

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Face to Face Store Champs Winning Deck Report

This deck took first place at the Face To Face Games Store Champs. Shout-out to Graham from Face to Face Games for running an awesome event that featured five different Fantasy Flight Store Championships which ran at the same time!

Gorzod’s First Dance

Army (30)
3x Assault Valkyrie
1x Crushface
2x Front line ‘Ard Boyz
4x Gorzod’s Wagons
1x Land Raider
2x Mordian Hellhound
2x Rickety Warbuggy
3x Rogue Trader
3x Shoota Mob
3x Snakebite Thug
3x Steel Legion Chimera
3x Void Pirate

Attachment (4)
3x Promotion
1x The Bloodrunna

Event (12)
2x Battle Cry
3x Dakka Dakka Dakka!
2x Hostile Acquisition
2x Rok Bombardment
3x Squiggify

Support (4)
1x Kustom Field Generator
1x Kustomisation Station
1x Mork’s Great Heap
1x Tellyporta Pad

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Urien Rakarth Or: How I Learned To Stop Worrying And Love The Bomb

A Newbie’s Outlook on Conquest, Warhammer 40K and Wine – Alex Bosch will talk about decks, trends and various topics that strike his fancy while deep into several glasses of wine.  A guest article from Alex Preston-Bosch.

I sit at the table filled with dread.  The inevitability of my demise swells inside as I place my warlord on the table. My opponent gives me a look of pity and surprise that has become far too familiar in these past few months. This is the opening scene of any game when playing our infamous Dark Eldar warlord, Urien Rakarth.

Now, I will be the first to admit that my confidence in poor Urien isn’t high enough to bring him to a tournament quite yet, but lately I have been turning those looks of pity into disgruntled sighs as I send volley after volley of ranged damage raining down onto the enemy units across the table.

So here is how I learned to love Urien again, by accepting what he was and not trying to make him anything he wasn’t.

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Revisiting The Threat Beyond

Its been a while now since the Warlord cycle ended and, while it has taken me a bit longer than intended, there is still a lot to be gained from going back to take another look at those War Packs. I think that, for the Tactical Squad, The Threat Beyond may have been one of the most anticipated War Packs at the time it was originally released. Astra Militarum had mostly been floundering since the Core Set and the pack seemed to include great cards for many factions. With the Warlord cycle in full swing, I think the impact was taken very much in stride. Looking back now this may have been the biggest release of the cycle. But enough build up; let’s talk cards.

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Buying Guide – Tyranids

When the Wahammer 40,000: Conquest Living Card Game was released in 2014 the core set included 7 playable factions. However, the rulebook stated that there would be a total of 9 playable factions. In 2015 the first of those two additional factions – the Tyranids – was released.

In my first article, Buying Guide – The Basics, I talked about the structure of the Living Card Game format and game a general overview of some good starting purchases. In this article I’m going to talk about getting started with the Tyranid faction.

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