Eldar Spoilers from the Unforgiven War Pack

The first pack in the Death World Cycle, Jungles of Nectavus, introduced some new themes and mechanics to the game. Two of these new concepts have been the introduction of cheaper army units that provide a boost to Elite units at the same planet and cards with the Deep Strike mechanic. With the Unforgiven War Pack just around the corner, The Tactical Squad is very happy to warp in some spoilers and share two Eldar cards that continue with the concepts mentioned above.

adherent-outcast

The first card is the Adherent Outcast. Its ability pretty much translate as elites will now be harder to kill through attacks at this planet. Most elites will in theory end up with 8 to 12 health while at a planet with this unit. However, unless this unit can be protected, most times it will probably be the first unit attacked and thus in practice the extra health will not be a factor over multiple attacks. This card with just a single Elite at a planet is not going to swing the battle in a big way, but if it is a close battle with either an Elite vs a swarm of army units or one Elite vs another, this card might be just enough to turn the balance in your favour or keep a damaged Elite unit alive long enough to get one more attack off before it dies. Some interesting units to play with this are the Fire Prism, with its ability to effectively cancel two attacks per round or the Sa’cae XV88 Broadside with the ability to gain Area Effect (2). You could even Gift Of Isha it in in a pinch to hopefully throw the math in your favour, although I think that is a pretty desperate play. Even more interesting is this card being used in a Necron deck with the Lynchguard Sentinel, as they can protect this unit while they are ready. Overall, I am not completely sold on this card, I feel I would rather just take another 2 cost unit that hits harder and just hope my elites survive long enough to get their attacks off before they die.

The second spoiled concealing-darkness card is Concealing Darkness and is a Deep Strike event that has no regular cost and thus can only be played through Deep Strike. For a cost of 1 resource, in addition to the 1 resource to put the card in reserve, you are now able to ambush in any Eldar units at that planet until the end of the phase. This can allow you to threaten a planet win with a lesser deployed force. If the enemy ends up sending their warlord to that planet or deploys a lot of units there you can easily counter, if they don’t you can hopefully win with the few units you have at the planet and save those units in your hand for the next planet. However, with the decent command that most Eldar units have, it is tough not to play them out during the deploy phase to take advantage. This is especially true of units with the Mobile keyword or the ability to jump to another planet. Where this event becomes really useful is for units that are usually first targets for any attacks. Some examples are the Iyanden Wraithguard, Starbane’s Council or the Furious Wraithblade. Being able to bring these units in on your terms allows you to get the most of the damage they are dealing. We also can’t forget about the Mighty Wraithknight, being able to exhaust every enemy unit along with Warlords is something that shouldn’t be taken likely. Note that you don’t have to Ambush in your units all at once, you can pull them in one at a time, only as necessary and only when it is your turn to swing. I think this card fits nicely with how the Eldar play, they already have lots of units with Mobile or Mobile-like abilities and this card just allows them to be more versatile in what planets their units decide to fight at.

Hope you enjoyed the two spoilers from the Unforgiven warpack. The Tactical Squad would like thank Fantasy Flight Games for allowing us to share these with you. Until next time.

Deck Club: Our Robot Overlords

Welcome to the first article in what we hope will be a series dedicated to looking at deckbuilding strategy and sharing some of our deck ideas.  Since the release of Legions of Death, Victor and Travis have spent a lot of time talking about what makes an effective Necron deck and trying to come up with competitive decks for either warlord.

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Episode 28 – Death Comes in Legions

In this episode Travis and Victor talk about the latest news out of FFG and review the huge selection of new cards released in the Legions of Death deluxe expansion.

Deathworld War Pack 5 spoiler article
https://www.fantasyflightgames.com/en/news/2016/5/24/against-the-great-enemy/

BD Cosmos, Laval
https://www.facebook.com/pages/BD-Cosmos/163609810320339

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The Lore Librarium – History Of The Necrons

The 40k universe is full of interesting stories, legendary characters and expansive, exotic locations. These stories are one of the reasons I enjoy games set in the 40k universe and one of reasons the Conquest LCG drew my eye. It has been just over a week since Legions of Death hit the store shelves and the new deluxe expansion  introduces the Necrons as the last race to join the battle in the Traxis sector. I have always wanted to shed some light on the lore of Warhammer 40k and I think this new race is the perfect focus for the 1st edition of our Lore Librarium. So let’s look into how the Necrons became the cold, relentless force of enslavement that we all know and love … errr … I mean fear.

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Episode 27 – The Final Gambitdown

In this episode Alex, Jon and Travis talk about their experience at Toronto Regionals, Alex drops a question in the Reaction Phase and the Squad warps right into a review of The Final Gambit warpack.

Jon’s Ragnar Deck At Regionals – Jon’s Ragnar Deck At Regionals

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Legions of Death Spoilers

Legions of Death is expected to be at your gaming store by the end of May. As the community eagerly wait for the soulless Necrons the Tactical Squad is happy to share two Necron cards from the latest upcoming deluxe expansion.

The first spoiler is a four cost army unit.

Immortal Legion

unnamed

This card has similarities to the Lone Wolf with slightly better stats at an increased cost and a slightly less limiting ability. These boosts do come with a negative though, as the action is limited by the enslavement dial. Due to that I think this unit works better in a deck that is all Necron units or has very few enslaved units as you will want to keep your enslavement dial on your opponent’s faction. However, if you are able to keep your enslavement dial matching your opponent’s faction you will be able to threaten their warlord no matter where they go. The fact that Space Marines are able to negate a lot of damage makes the Lone Wolf a dangerous unit for any opposing warlord to go against even if it won’t get a swing in during the first battle round. Similarly, he Immortal Legion with its 1 extra health and attack along with the Necron ability to heal damage makes this unit a dangerous risk for any warlord that thinks they can win a battle on their own.

 

The second spoiled card is a 2 cost support that definitely is a nice fit with Immortal Legion.

 

Master Program

unnamed (1)

This support has a pretty decent cost but it does require another Drone card to be sacrificed. Presently, we have seen a few cards with the Drone trait and the number and play-ability of these cards will influence how often this card gets played. However, if you are able to get this out and a Drone card out without too much of a resource hit, the ability of this support cannot be understated. The ability means that an attack against a Necron unit that doesn’t kill that unit is pretty much negated. This can make Necrons units with higher health that much harder to destroy, let alone readying that unit. Triggering this after all enemy units have attacked can change the tide of a battle. Even, just having this out with a Drone card on the table should make an opponent think twice about sending their warlord to a battle on its own.

Both of these cards seem like they will be able to fit nicely into decks commanded by any of the 3 Necrons warlords we have seen although with The Immortal Legion the deck might want to keep to mostly Necrons units. I can’t wait to see how the rest of the cards in the expansion will work with these and the other cards that have been spoiled. The battlefields of Warhammer 40,000: Conquest are going to be a wash of grey and green in the weeks to come and expect things to be very different once these soulless entities hit the table.  Again The Tactical Squad would like to thank Fantasy Flight Games for allowing us to share these cards with you the community.

Let us know your opinion on these cards or the Necron faction in general, we always love to hear your comments and feedback. From the rest of The Tactical Squad I want to thank you for listening and supporting us. Until next time.

Jon Yeo

Episode 26 – Everlasting Necrons

In this episode of The Tactical Squad Travis, Liz and Jon go through an always quick reaction phase, go into the latest news, drop some cold soulless Necron spoilers and have a strategy talk about cards that have an ability based on a specfic planet icon.

Necrons: Wake the Sleepers, Searching for Truth, Legions of Death Spoilers

Organized Play: Store Championships, What is a Tournament?, The Championship Series, Intentional Draws

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Bonus Episode – Store Champions 2016

In this bonus episode of the podcast, Travis sits down with 3 of the winners of 2016 Store Championship in the Greater Toronto Area to discuss their thoughts on the meta at the time of their victories and how things look heading into Regionals season.  We’d like to thank Face to Face Games for hosting us for this chat.  If you are in the Toronto area, they regularly host Warhammer 40,000: Conquest tournaments – including the Regional event on May 13th at 1pm – and feature a regular LCG night on Monday evenings.

We’ll be back next week with a regular episode of The Tactical Squad.

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Episode 25 – Wrath of the Crusaders

In this episode of The Tactical Squad Alex, Liz and Jon talk about the latest Conquest news, The Reaction Phase gets a mixup with Jon throwing out the question and the squad reviews the Wrath of the Crusaders warpack.

*Clarification on the ruling with Sacaellum’s Finest and Summary Execution is that “End of battle” happens before determining who won a battle, therefore by the time it comes to trigger Sacaellum’s Finest the planet has already lost the Green icon and thus the requirements for Sacaellum’s Finest have not been met.

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Episode 24 – We Remain Neutral

In this episode of The Tactical Squad Alex, Liz and Travis talk about the latest Conquest related news, do some quick thinking in the Reaction Phase, provide a second opinion on the Eldar spoilers from Wrath Of The Crusaders and take an updated look at the role of neutral cards in the game.

*Lore Correction: The two companies of the Dark Angels chapter are the Deathwing (bone coloured armour) and Ravenwing (black coloured armour)

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