Buying Guide – Orks

While the Warhammer 40,000 universe is filled with grim grit and despair it has a distinct streak of humour, both goofy and morbid, running through it. No faction better embodies this humour than the Orks. Orks are hoards of boyz, ramshackle looted trukks, and various other strange sights, all held together solely by belief. In the Warhammer 40,000: Conquest Living Card Game these themes are carried through to create some hilarious and distinct game play.

In my first Buying Guide – The Basics, I discussed the LCG format and made suggestions for initial purchases. In this article I’m going to delve into Conquest’s fungal green skinned hooligans, the Orks.

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Wrath Of The Crusaders – Eldar Spoilers

We are now over half-way through the Planetfall Cycle and with most of the factions getting new warlords or interesting cards, it feels like the Eldar have flown under the radar. As we approach the end of the cycle we are starting to see how the Eldar cards in this cycle fit in with their upcoming warlord as well as bringing some interesting updates to the both Eldorath Starbane and Baharroth. The Tactical Squad is happy to share three previously unrevealed Eldar cards from the upcoming War Pack, so let’s jump right in. Read More

Episode 23 – The Genestealer’s Gymkata

In this episode of The Tactical Squad Jon, Alex, and Travis bring us a new Reaction Phase, a review of the latest War Pack What Lurks Below, and they teach the secret art of Gymkata.

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Tournament Rules

Fundamental Event Document

FAQ

Regional Prizes

Canadian Regionals

Buying Guide – Astra Militarum

In the Warhammer 40,000 universe the Space Marines represent the poster children of humanity but the true might of the Imperium of Man comes from the Astra Militarum. The countless soldiers of the Militarum are numerous and expendable, a theme that is carried over well into the Warhammer 40,000: Conquest Living Card Game. In my first article, Buying Guide – The Basics, I talked about the LCG format and how to get started in general, today I’m going to focus on getting started with Astra Militarum in particular.

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War Journal – Yelling into the Void

Rotation 7 – Feb 6th to Mar 17th

In the grim future there are only burly men yelling.  Or at least that’s all there was in this rotation. This time around I focused on Ba’ar Zul, the Hate-bound, bringing him to two Store Championships, and also worked on my Colonel Straken damage prevention deck. I had these decks built for almost seven weeks, but, with moving taking up most of my life during that time, I didn’t get to play much. That said, I did get some great testing in and really enjoyed playing Ba’ar Zul. Speaking of our angry friend, let’s dig in.

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War Journal – The Other Star…guy?

Rotation 6 – January 7th to January 28th

Its that time again! only about a month late its time for another War Journal. This time around I will be looking at my play experience with and thoughts about Commander Starblaze. I also played some games with Zarathur, and have moved on from Old One Eye. I’m not sure how much I have that is worth while so they won’t be included today. With that out of the way let’s dig into the 41st millenium’s anime space fish. Read More

Episode 22 – Gozrod… Wait Gorzod?

In this episode Jon, Travis, and Liz dig deep into the scrap heap and review the cards released in the Deadly Salvage War Pack. 

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Deathworld cycle announcement
https://www.fantasyflightgames.com/en/news/2016/3/1/jungles-of-nectavus/

Summer prize kit
https://www.fantasyflightgames.com/en/news/2016/3/4/order-your-summer-2016-tournament-kits-6/

US Regionals locations
https://www.fantasyflightgames.com/en/2016-regional-championship-locations/

UK Regionals locations
http://www.esdeviumgames.com/news-item/fantasy-flight-games-regionals-stores-announced/

 

The Hammer Dance

If there is one thing about Warhammer 40,000: Conquest that new players miss, it is the importance of the Command Struggle.  Sure, you can try to dump all your units at planet 1 each turn and hope to win by brute force, but after a turn or so you’ll look across the table and say “Hey, why do I only have 4 resources and 2 cards while my opponent has 10 resources and 7 cards?”.  The reason?  The Command Struggle.

The Command Struggle is the most subtle part of Conquest, but if you ask me, it is easily the most important part of it.  Even if the first three planets share an icon and your opponent won the first two, with more resources and cards at your disposal you can pick and choose your battles and overwhelm your opponent where necessary.  The Command Struggle requires many small choices to maximize your returns and minimize your losses. 

So the question is, how do you maximize your gains from the Command Struggle, while not letting your opponent win the game by planet icons? 

As you all know, whichever player has more command icons on their units at a planet after Warlords have committed will receive the card and resource bonus from a planet.  Leaving Warlords out of it for now, let’s discuss the basics.

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Face to Face Store Champs Winning Deck Report

This deck took first place at the Face To Face Games Store Champs. Shout-out to Graham from Face to Face Games for running an awesome event that featured five different Fantasy Flight Store Championships which ran at the same time!

Gorzod’s First Dance

Army (30)
3x Assault Valkyrie
1x Crushface
2x Front line ‘Ard Boyz
4x Gorzod’s Wagons
1x Land Raider
2x Mordian Hellhound
2x Rickety Warbuggy
3x Rogue Trader
3x Shoota Mob
3x Snakebite Thug
3x Steel Legion Chimera
3x Void Pirate

Attachment (4)
3x Promotion
1x The Bloodrunna

Event (12)
2x Battle Cry
3x Dakka Dakka Dakka!
2x Hostile Acquisition
2x Rok Bombardment
3x Squiggify

Support (4)
1x Kustom Field Generator
1x Kustomisation Station
1x Mork’s Great Heap
1x Tellyporta Pad

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