Eldar Spoilers from the Unforgiven War Pack

The first pack in the Death World Cycle, Jungles of Nectavus, introduced some new themes and mechanics to the game. Two of these new concepts have been the introduction of cheaper army units that provide a boost to Elite units at the same planet and cards with the Deep Strike mechanic. With the Unforgiven War Pack just around the corner, The Tactical Squad is very happy to warp in some spoilers and share two Eldar cards that continue with the concepts mentioned above.

adherent-outcast

The first card is the Adherent Outcast. Its ability pretty much translate as elites will now be harder to kill through attacks at this planet. Most elites will in theory end up with 8 to 12 health while at a planet with this unit. However, unless this unit can be protected, most times it will probably be the first unit attacked and thus in practice the extra health will not be a factor over multiple attacks. This card with just a single Elite at a planet is not going to swing the battle in a big way, but if it is a close battle with either an Elite vs a swarm of army units or one Elite vs another, this card might be just enough to turn the balance in your favour or keep a damaged Elite unit alive long enough to get one more attack off before it dies. Some interesting units to play with this are the Fire Prism, with its ability to effectively cancel two attacks per round or the Sa’cae XV88 Broadside with the ability to gain Area Effect (2). You could even Gift Of Isha it in in a pinch to hopefully throw the math in your favour, although I think that is a pretty desperate play. Even more interesting is this card being used in a Necron deck with the Lynchguard Sentinel, as they can protect this unit while they are ready. Overall, I am not completely sold on this card, I feel I would rather just take another 2 cost unit that hits harder and just hope my elites survive long enough to get their attacks off before they die.

The second spoiled concealing-darkness card is Concealing Darkness and is a Deep Strike event that has no regular cost and thus can only be played through Deep Strike. For a cost of 1 resource, in addition to the 1 resource to put the card in reserve, you are now able to ambush in any Eldar units at that planet until the end of the phase. This can allow you to threaten a planet win with a lesser deployed force. If the enemy ends up sending their warlord to that planet or deploys a lot of units there you can easily counter, if they don’t you can hopefully win with the few units you have at the planet and save those units in your hand for the next planet. However, with the decent command that most Eldar units have, it is tough not to play them out during the deploy phase to take advantage. This is especially true of units with the Mobile keyword or the ability to jump to another planet. Where this event becomes really useful is for units that are usually first targets for any attacks. Some examples are the Iyanden Wraithguard, Starbane’s Council or the Furious Wraithblade. Being able to bring these units in on your terms allows you to get the most of the damage they are dealing. We also can’t forget about the Mighty Wraithknight, being able to exhaust every enemy unit along with Warlords is something that shouldn’t be taken likely. Note that you don’t have to Ambush in your units all at once, you can pull them in one at a time, only as necessary and only when it is your turn to swing. I think this card fits nicely with how the Eldar play, they already have lots of units with Mobile or Mobile-like abilities and this card just allows them to be more versatile in what planets their units decide to fight at.

Hope you enjoyed the two spoilers from the Unforgiven warpack. The Tactical Squad would like thank Fantasy Flight Games for allowing us to share these with you. Until next time.