Buying Guide – Tyranids

When the Wahammer 40,000: Conquest Living Card Game was released in 2014 the core set included 7 playable factions. However, the rulebook stated that there would be a total of 9 playable factions. In 2015 the first of those two additional factions – the Tyranids – was released.

In my first article, Buying Guide – The Basics, I talked about the structure of the Living Card Game format and game a general overview of some good starting purchases. In this article I’m going to talk about getting started with the Tyranid faction.

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War Journal – Flap, Flap, Flop

Quack… Quack… Quack… Quack. Quack. Quack. Qua- What..? Baharroth doesn’t play for the mighty ducks? Hmm… Well I suppose I should move along quickly then.

Rotation 3 – Oct 14th to Oct 29th

Well its been another few weeks and I’m done with two new warlords and moving on from another. I didn’t get nearly as many games in as I would have liked over the past two weeks and set my self back in my schedule a bit in an attempt to get a few extra games in. Thankfully, there’s nothing too pressing on the horizon, but unfortunately this rotation felt like a bit of a flop. All told I got in 11 games during this rotation, 5 with Baharroth,  3 with Torquemada Coteaz, and 4 more with “The Swarmlord”. How did I feel? Lets dive-bomb right into it.

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War Journals – That’s a Lot of Tokens

Rotation 2 – Sept 29th to Oct 13th

Two more weeks have passed and my experiences with three new warlords has been interesting, to say the least. This rotation I played Old Zogwort for the first time, revisited Commander Shadowsun, and started playing “The Swarmlord” – a deck I will continue playing into the next rotation. I played Zogwort eight times, Shadowsun five times and Swarmlord four times for a total of 17 games. Eight of those games were against “Old One Eye”, who seems to be quite popular in my local meta at the moment. Read More

The Great Devourer Spoiler – Venomthrope Polluter

The Tyranids will soon become a playable faction in Warhammer 40,000: Conquest, baring their unrelenting hunger down on planets within the Traxis sector. As we get closer to the release of The Great Devourer deluxe expansion Fantasy Flight Games has been previewing more cards from the set. We already know that this release will contain two Tyranid warlords and five synapse units. Of those five synapse units, we have seen full spoilers for two (Savage Warrior Prime and Gravid Tervigon) as well as an obscured card (Stalking Lictor) from the fan for the preview article for Ol’ One Eye.

The Tactical Squad is happy to be able to spoil the fourth Synapse unit from this expansion.

Venomthrope Polluter

Compared to the two spoiled Synapse creatures, the Polluter doesn’t allow you to be as aggressive in fighting battles or to quickly overwhelm your opponents with swarms of Termagant tokens. venomthrope-polluterIt does, however, allow you a certain amount of mobility in terms of getting certain units to where you need them for future battles, or moving a unit back to an earlier planet if you have to commit your warlord to a later planet. This is especially advantageous with units who have the Hive Mind specialization. Moving a unit with Hive Mind turn the tables in an important command struggle or give your units abilities which can change the tide of a battle. The Venomthrope Polluter will require a bit more finesse and planning ahead to get the best use of its ability, but I think a player who decides to put in the effort to think a few turns ahead may reap the reward and surprise their opponents.

The Tactical Squad thanks Fantasy Flight Games for letting us share this Tyranid spoiler with the Warhammer 40,000: Conquest LCG community.